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🤖 Titanfall 2
Release Year: 2016
Developer: Respawn Entertainment
Platform(s): PC, PlayStation, Xbox
“Protocol 3: Protect the Pilot.”
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🧭 A Different Kind of Ride
I’m nearly at the end of Titanfall 2, and it’s been... different. Not my usual go-to, but undeniably solid. It’s fast, fluid, and full of moments that made me pause and think: “Okay, that was actually sick.”
It’s not just about shooting. It’s about momentum — wall-running, double-jumping, and sliding into chaos with style.
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🤝 BT-7274: The Unexpected MVP
- Dry humor, deadpan delivery, and a heart of steel
- The bond between Jack and BT feels earned, not forced
- “Effect and Cause” mission? Easily one of the most creative levels I’ve played
BT isn’t just a mech. He’s a co-pilot — and maybe the emotional core of the whole thing.
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🎮 Gameplay That Clicks
- Parkour + gunplay = buttery smooth
- Titan combat feels weighty and cinematic
- Level design constantly shifts — from factories to time travel to full-on mech warfare
It’s not just variety for variety’s sake. It works.
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🧠 My Take
I didn’t expect to enjoy this as much as I did. It’s not my usual lane, but Titanfall 2 earns its respect. It’s tight, inventive, and surprisingly heartfelt in places.
Not my type — but still a gem.
Rating: 🤖🤖🤖 / 4 protocols followed
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🎮 Personal Notes
- Favorite mission: Effect and Cause — time travel done right
- Titan loadout of choice: Tone — lock-on missiles never get old
- Played on: PS5
- Best moment: BT’s final stand (you know the one)