# Ghost

# 🥷 Ghost of Tsushima (2020, Sucker Punch Productions / Sony Interactive Entertainment)

“Some games are cinematic. This one is poetry with a blade.”


# 🎮 Game Summary

Set during the Mongol invasion of Tsushima in 1274, you play as Jin Sakai — a samurai torn between honor and survival. It’s an open-world action epic that blends stealth, swordplay, and storytelling with a reverence for Japanese history and aesthetics.


# 🧠 Personal Take

I haven’t played much yet — but even from the opening hours, Ghost of Tsushima hit me hard. The visuals are breathtaking, the combat feels weighty, and the story... I genuinely don’t have words. It’s rare for a game to feel this intentional. Every frame looks like it was painted with purpose.

This is one of those titles where you can tell — even early on — that it’s something special. And honestly? I think it’s outstanding, even from the little I’ve seen.


# 🎨 What Stands Out

  • Visual Direction: The lighting, weather, and color grading are unreal. It’s like playing inside a Kurosawa film.
  • Combat Flow: Swordplay is tight and satisfying. Parrying feels earned. Duels are cinematic without being overdone.
  • Atmosphere: The wind guiding you, the fox shrines, the flute — it’s immersive without UI clutter.

# 🧪 To Explore More

  • I want to see how the stealth evolves — early mechanics are solid but simple.
  • Curious how the story deepens — the emotional weight is already there.
  • Iki Island and Legends mode are still untouched — saving those for later.

# 🔮 Looking Ahead: Ghost of Yōtei

With Ghost of Yōtei on the horizon, I’m genuinely excited to see where Sucker Punch takes this universe next. A new protagonist, a new setting in Hokkaido, and a fresh narrative thread — it feels like the perfect evolution. If it carries even a fraction of the soul Tsushima had, it’s going to be something unforgettable.


# 🧘 Final Thought

Even with limited playtime, Ghost of Tsushima feels like a masterclass in tone and restraint. It doesn’t shout — it whispers with confidence. And that’s rare.